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Roles

A classic game has developers and players. Play Create Own goes further. Here, a game can be created, adapted, hosted, distributed, collected, played, and carried forward through community activity. People can take on different roles.

Players​

Players bring activity. They play, collect, compete, and return because the experience is enjoyable.

Creators​

Creators bring ideas. They can make worlds, content, cards, designs, rules, stories, or new game variations.

Developers​

Developers build games, tools, and mechanics. They also carry economic responsibility: nothing in the system is generated freely from nothing.

Hosts​

Hosts bring occasions and reach. A brand, a club, a community, a creator, or a local business can host its own version or environment around a game.

Networkers​

Networkers connect people and explain the system. They are hosts and bridge-builders, not classic salespeople. They invite rather than pressure.

Planet holders​

Planet holders can provide a position inside the system. A Planet is not only something you hold. It can become something you use.

Community​

The community brings life. It is not just an audience. It brings activity, feedback, reach, and participation.