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Roles

A classic game has developers and players. Play Create Own goes further. Here, a game can be created, adapted, hosted, distributed, collected, played, and carried forward through community activity. People can take on different roles.

Players

Players bring activity. They play, collect, compete, and return because the experience is enjoyable.

Creators

Creators bring ideas. They can make worlds, content, cards, designs, rules, stories, or new game variations.

Developers

Developers build games, tools, and mechanics. They also carry economic responsibility: nothing in the system is generated freely from nothing.

Hosts

Hosts bring occasions and reach. A brand, a club, a community, a creator, or a local business can host its own version or environment around a game.

Networkers

Networkers connect people and explain the system. They are hosts and bridge-builders, not classic salespeople. They invite rather than pressure.

Planet holders

Planet holders can provide a position inside the system. A Planet is not only something you hold. It can become something you use.

Community

The community brings life. It is not just an audience. It brings activity, feedback, reach, and participation.